Free SVG Wave, Blob & Divider Maker

🌊 Drag to Sculpt · Animate · Export

SVG Wave, Blob & Divider Maker

Drag the handles to shape waves and blobs, switch on a seamless loop, then export the SVG, a CSS background, a ready‑to‑paste HTML divider, or the raw path data.

Quick presets

Appearance

Animation

Live canvas — drag the white handles

SVG markup

      

How the Drag Editor Works

The white dots on the curve are real control points. Drag one and the shape re‑smooths through it using a Catmull‑Rom spline, so the line always passes exactly under your cursor. The handles are drawn as HTML elements positioned by percentage over a stretched SVG, which is why they stay perfectly round whether the canvas is 300 or 1300 pixels wide, and why dragging works just as well with a finger on a phone as with a mouse.

Seamless Animation, Done Properly

Most wave tools either do not animate or fake it with a CSS background that cannot loop. Here, an animated wave is drawn as two identical tiles side by side and shifted by exactly one tile width with a SMIL transform, so the loop joins with no seam. An animated blob morphs between two organic outlines that share the same path structure, which SMIL interpolates frame by frame. Because the motion is SMIL (not CSS), it is unaffected by any stylesheet and survives inside the exported .svg file too. The CSS‑background export is honestly labelled static, since browsers do not animate an SVG used as a background-image.

Four Ways to Export

  • SVG — a standalone, scalable file (animated if the toggle is on) you can drop into any project or open directly in a browser.
  • CSS background — a data: URI snippet that paints the static shape behind a section, pinned to the bottom for waves or centred for blobs.
  • Divider HTML — two stacked sections with the wave placed at the boundary so the colours meet exactly at the curve; paste it between content blocks and it just works.
  • Path d — the raw vector data, for designers who want to drop the curve into Figma, Illustrator or a Cricut project.

Why It Stays Private and Fast

Everything — the spline math, the tracer‑free path generation, the SMIL keyframes and the file export — runs in your browser with no library and no server call. Nothing you draw ever leaves your device, the page loads instantly, and the tool keeps working offline.